Light & Wonder posts Q3 2026 revenue of $824M; iGaming +13%, SciPlay -12%
Company reports $824M revenue, $383M adjusted EBITDA and $5.0B principal debt after Q3.

Key Takeaways
- Light & Wonder reported Q3 2026 revenue of $824 million, down 2% year‑on‑year, with net income up 17% to $133 million.
- Consolidated adjusted EBITDA rose 2% to $383 million while the company reduced principal debt by $153 million to $5.0 billion and did not repurchase shares.
- iGaming revenue grew 13% to $97 million, and the platform processed a quarterly record $31.7 billion in wagers.
- SciPlay revenue fell 12% to $173 million, with paying monthly average users down to 426,000 from 514,000.
- Management kept full‑year EBITDA guidance toward the lower end of mid‑to‑high single digits, citing social‑casino softness and timing of customer CAPEX.
Light & Wonder reported third-quarter 2026 revenue of $824 million, a 2% decline from $841 million a year earlier, in results published on 4 November 2026. The company said net income rose 17% to $133 million and consolidated adjusted EBITDA increased 2% to $383 million.
Results by line and explanation of full-year guidance
The company kept its full-year outlook for consolidated adjusted EBITDA “toward the lower end of our previously announced mid-to-high single-digit range.” Light & Wonder attributes that guidance to weakness in the social casino market and some customer investment and capital expenditure timing shifts, partially offset by recurring-revenue growth and an expectation of a seasonally strong fourth quarter.
"We're encouraged by the momentum heading into the fourth quarter, with positive feedback from customers post trade shows, customer purchase intentions and recent industry data," said Matt Wilson, CEO of Light & Wonder.
Segment breakdown
Gaming: Gaming segment revenue fell 1% to $554 million. Within that segment:
Gaming operations, which include Grover charitable gaming, grew 3% to $248 million.
Machine sales rose 5% to $199 million.
Gaming systems revenue declined 24% to $55 million.
Light & Wonder noted its premium installed base in North America continued to grow for the 25th consecutive quarter, with an addition of 2,657 units year-on-year.
iGaming: the iGaming business rose 13% to $97 million, driven by North American momentum, owned content and partner network growth. The company's iGaming platform processed a quarterly record of $31.7 billion in wagers.
SciPlay: the social-casino unit SciPlay, where users play free-to-play with in-app purchases, reported revenue of $173 million, a 12% decline the company attributes to continued softness in the free-to-play social-casino market. Direct-to-consumer revenue was $53 million, equal to 31% of SciPlay revenue, and paying monthly average users fell to 426,000 from 514,000 a year earlier.
RG said it tracks iGaming peer results such as Evolution and Rush Street Interactive.
Balance sheet and capital decisions
During the quarter the company reduced the principal face amount of its debt by $153 million, leaving it at $5.0 billion. Light & Wonder did not execute repurchases under its repurchase program during the period.
The company also debuted its cashless system RapidPlay at a Nevada casino during the quarter, an activity management cited by management when discussing recent commercial momentum.
Management comments and operational context
Management linked the guidance and results to two main forces: continued weakness in the social-casino market and one-off delays in customer investments and CAPEX. At the same time, it highlighted the contribution of recurring revenue and the expectation of a seasonally strong fourth quarter to support the year's progression.
Matt Wilson reiterated commercial confidence after recent trade shows and cited customers' stated purchase intentions. The company did not include new share buybacks in the quarter and prioritized reducing debt principal.
Key data summarized
Total revenue: $824 million, -2% year-on-year (vs $841M prior year).
Net income: $133 million, +17%.
Consolidated adjusted EBITDA: $383 million, +2%.
Gaming: $554 million, -1%.
Gaming operations (includes Grover): $248 million, +3%.
Machine sales: $199 million, +5%.
Gaming systems: $55 million, -24%.
iGaming: $97 million, +13%; $31.7 billion in wagers processed.
SciPlay: $173 million, -12%; DTC $53 million (31% of SciPlay); AMPU 426,000 (prior 514,000).
Premium installed base North America: +2,657 units; 25th consecutive quarter of growth.
Principal debt reduced by $153 million to $5.0 billion.
No buybacks were executed in the quarter.
Debut of the cashless system RapidPlay in Nevada.
Readers tracking product and technology implications will find this results report touches multiple fronts: owned-content performance in iGaming, secular pressure on free-to-play affecting SciPlay, and the progression of cashless deployments in physical casinos.
For additional coverage on suppliers and technology see our section [b2b](/b2b) and for regulatory announcements related to cashless products review [regulation](/regulation).
Frequently Asked Questions
How much revenue did Light & Wonder report in Q3 2026?
Light & Wonder reported $824 million in revenue for the third quarter of 2026, a 2% decrease from $841 million in the same period a year earlier.
How did Light & Wonder's iGaming business perform in Q3 2026?
iGaming revenue rose 13% to $97 million in Q3 2026, and the company's iGaming platform processed a quarterly record $31.7 billion in wagers.
What happened to SciPlay and its paying users?
SciPlay generated $173 million in revenue, a 12% decline, with direct‑to‑consumer revenue of $53 million; paying monthly average users fell to 426,000 from 514,000 a year earlier.
Were there changes to Light & Wonder's debt or buyback activity?
The company reduced the principal balance of its debt by $153 million to $5.0 billion during the quarter and did not make repurchases under its repurchase program in the period.
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About the author

Emilio Navarro
Industry Technology Correspondent
Emilio Navarro covers the cross-cutting technology and business of iGaming — platforms, data and AI, compliance tooling, affiliate marketing, financial results, and the stories that fit no single rubric. The reports open with the announcement, cite vendors and figures exactly as published, and keep a healthy distance from press-release language. When a supplier unveils a new engine or the advertising rulebook changes, Emilio Navarro reports what genuinely changes.
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