Light & Wonder Q3: Revenue down 2% as iGaming rises and SciPlay slips
Net income up 17% to $133m; consolidated adjusted EBITDA $383m with debt cut to $5.0bn

Key Takeaways
- Light & Wonder reported Q3 revenue of $824 million, down 2% year‑on‑year.
- Net income rose 17% to $133 million and consolidated adjusted EBITDA was $383 million, up 2%.
- iGaming revenue increased 13% to $97 million and wagers on the platform set a quarterly record of $31.7 billion.
- SciPlay revenue fell 12% to $173 million and average monthly paying users dropped to 426,000.
- The company reduced debt principal by $153 million to $5.0 billion and made no buybacks in the quarter.
Light & Wonder reported third-quarter results showing revenue of $824 million, down 2% year‑on‑year, while net income rose 17% to $133 million and consolidated adjusted EBITDA increased 2% to $383 million. The company released the figures on Wednesday and reiterated full‑year guidance for consolidated adjusted EBITDA growth "toward the lower end of our previously announced range of mid‑to‑high single digits."
Group-level results and outlook
Light & Wonder said the full‑year outlook reflects ongoing weakness in the social casino market and some delayed timing of customer investments and capital expenditures, partially offset by recurring revenue growth and an expected seasonally strong fourth quarter. The company made no share repurchases under its repurchase programme during the quarter and reduced the principal face value of its debt by $153 million, bringing outstanding principal to $5.0 billion.
The company reported revenue of $824 million in the quarter versus $841 million in the prior‑year period. Consolidated adjusted EBITDA was $383 million, up 2% year‑on‑year, and net income came in at $133 million, up 17%.
"We're encouraged by the momentum heading into the fourth quarter, with positive feedback from customers post trade shows, customer purchase intentions and recent industry data," CEO Matt Wilson said.
Segment performance
Gaming revenue fell 1% to $554 million. Within that segment:
Gaming operations revenue, including Grover charitable gaming, rose 3% to $248 million.
Machine sales increased 5% to $199 million.
Gaming systems revenue declined 24% to $55 million.
The North American premium installed base grew for a 25th consecutive quarter, adding 2,657 units year‑over‑year.
iGaming revenue climbed 13% to $97 million, driven by momentum in North America, first‑party content and partner network expansion. Wagers processed through Light & Wonder's iGaming platform reached a quarterly record of $31.7 billion.
SciPlay, Light & Wonder's social casino unit where players access free‑to‑play titles and may make in‑game purchases, saw revenue decline 12% to $173 million, which the company attributed to "ongoing softness" in the broader social casino free‑to‑play market. SciPlay's direct‑to‑consumer revenue was $53 million, representing 31% of SciPlay revenue, and average monthly paying users fell to 426,000 from 514,000 a year earlier.
Cashless tech and commercial signals
Light & Wonder debuted its RapidPlay cashless system at a Nevada casino during the quarter. The company highlighted post‑trade show customer feedback and customer purchase intentions as positive indicators heading into Q4, but it also flagged delayed customer investments and capital expenditures as a drag on near‑term results.
By the numbers
Revenue: $824 million, down 2% from $841 million a year earlier
Consolidated adjusted EBITDA: $383 million, up 2%
Net income: $133 million, up 17%
iGaming revenue: $97 million, up 13%
Wagers processed: $31.7 billion (quarterly record)
SciPlay revenue: $173 million, down 12%
SciPlay monthly paying users: 426,000, down from 514,000
Gaming revenue: $554 million, down 1%
Gaming operations revenue: $248 million, up 3%
Machine sales: $199 million, up 5%
Gaming systems revenue: $55 million, down 24%
North American premium installed base: added 2,657 units YoY for the 25th straight quarter
Debt principal reduction: $153 million to a principal balance of $5.0 billion
Management comment and capital allocation
CEO Matt Wilson framed the quarter as a mix of product momentum and market softness. The company did not execute buybacks in the period and reduced its debt load by $153 million. Management expects consolidated adjusted EBITDA growth to sit toward the lower end of its previously announced mid‑to‑high single‑digit range for the full year, citing SciPlay softness and timing of customer spend as primary headwinds, and recurring revenue plus seasonal strength in Q4 as offsets.
No further financial detail on share repurchases, specific customer contracts, or timing of RapidPlay roll‑outs was provided in the earnings release.
What the numbers show
iGaming was the clearest growth pocket in Q3, with revenue up 13% and platform wagers hitting a record $31.7 billion. The social casino business remains the principal weakness, with SciPlay revenue down 12% and paying users declining by roughly 88,000 month‑over‑month compared with the prior year. The installed base expansion in North America continued to be a steady source of machine and operations revenue, with machine sales and operations both growing in the quarter even as systems revenue contracted sharply.
Frequently Asked Questions
What were Light & Wonder's headline Q3 financials?
Light & Wonder reported Q3 revenue of $824 million (down 2%), net income of $133 million (up 17%), and consolidated adjusted EBITDA of $383 million (up 2%). These figures were disclosed in the company's Wednesday earnings release.
How did the iGaming segment perform in Q3?
The iGaming segment grew 13% to $97 million in Q3, supported by North American momentum, first‑party content and partner network growth, and the platform processed a quarterly record $31.7 billion in wagers.
What caused the company to temper its full‑year EBITDA outlook?
Light & Wonder said weakness in the social casino market and some delayed customer investments and capital expenditures weighed on results, leading it to expect consolidated adjusted EBITDA growth toward the lower end of its previously announced mid‑to‑high single‑digit range.
What happened at SciPlay during the quarter?
SciPlay's revenue fell 12% to $173 million, direct‑to‑consumer revenue was $53 million (31% of SciPlay revenue), and average monthly paying users declined to 426,000 from 514,000 a year earlier, which the company tied to ongoing softness in the free‑to‑play market.
Did Light & Wonder change its capital structure in Q3?
The company reduced the principal face value of its debt by $153 million to $5.0 billion and did not execute any share buybacks under its repurchase programme during the quarter.
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About the author

Oliver Grant
Industry Technology Correspondent
Oliver Grant covers the technology and business machinery of iGaming — platform and data deals, AI and compliance tooling, affiliate and marketing shifts, and the quarterly numbers behind them. The reports lead with the announcement, name the vendors and figures exactly as published, and separate genuine capability from press-release promise. When a supplier ships a new engine or a regulator tightens ad rules, Oliver Grant explains what actually changes for the companies involved.
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