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F*Louvre: 7Rings Gaming launches a slot with a thieves and lives system

Launched globally on October 1, 2026, it offers an RTP of up to 96% and bonus buy options.

By Alejandro VidalPublished Oct 2, 20265 min read
Screenshot of the F*Louvre slot with vintage cartoon aesthetics, moving thief and black-and-white museum symbols with red accents.

Key Takeaways

  • F*Louvre is a 5×5 slot from 7Rings Gaming launched globally on October 1, 2026, following a pre-release on September 17, 2026.
  • The game offers a configurable RTP of up to 96%, Low/Medium/High/Extreme volatilities, and three Max Win options: 10,000x, 20,000x, and 50,000x.
  • The Thief is central: in the base game, it converts High symbols into Wilds, and in the bonus, it interacts with a life system that determines the round's duration.
  • There are six Buy Bonus options where regulation allows, including FS BOOSTER, GAME BOOSTER, and ALL-IN, which limits objectives to the Max Win symbol.

F*Louvre launched globally on October 1, 2026, following a pre-release on September 17, 2026, and was developed by 7Rings Gaming. The game features a 5×5 slot configuration with a configurable RTP of up to 96%, operator-selectable mathematical models, various volatility options, and bonus buys where regulation permits.

Design, Aesthetics, and Localization

F*Louvre places its action in a Parisian-style museum during a nighttime heist. The interface employs a vintage cartoon aesthetic in black and white with red as an accent color; marble columns, gallery rooms, classical statues, and streetlights appear on screen. The main character is a cartoonishly-styled thief — striped shirt, black mask, beret, and a gold tooth — who carries a loot bag and occasionally disguises himself as a detective with a trench coat and a newspaper that reads "WANTED."

The title supports over 20 languages and provides operators the option to choose between three Max Win settings: 10,000x, 20,000x, or 50,000x of the stake. The volatility options published by 7Rings Gaming are Low, Medium, High, and Extreme. The product includes bonus buys in six variants where jurisdiction allows.

Base Mechanics: The Moving Thief and Instant Win

The grid is a 5×5 where the low symbols are playing cards and the high symbols represent museum artifacts (portraits, busts, and a vase). The base play revolves around the interaction between these symbols and special icons called Thief.

The Thief acts as a Wild generator. When a Thief symbol appears, it moves horizontally in one direction across the board: it goes left or right. If it reaches a High symbol or an Instant Win, it steals the item, leaves a Wild in its place, and the player receives the corresponding win if applicable. Multiple Thieves can land on the same spin, opening multiple pathways and placing several Wilds on the reels.

The Instant Win symbols display specific values that are multiplied by the current stake to calculate a direct cash payout. An Instant Win does not pay on its own: it needs a Thief to steal it for the amount to be credited to the player.

The Bonus Game: Lives, Heists, and the Max Win Symbol

The core of the innovation arrives in the Bonus Game, where the mechanics change and a life count determines the duration of the round.

Trigger and Initial Crew

Landing 3 or more Scatters activates the Bonus Game. The number of Scatters that appear at activation decides the initial crew, granting between 1 and 3 Thieves for the round. During the feature, all High symbols convert into Instant Win symbols.

Behaviour of Thieves in the Bonus

On each spin in the bonus mode, each Thief descends its respective reel towards the nearest High, Wild, Instant Win, or Max Win symbol. After stealing the symbol, the Thief returns to the top of the reel, and the player receives the corresponding win.

Life System

The duration of the round does not depend on a fixed number of spins but on a life system. A life is deducted when a Thief lands on an empty space — this is considered a "missed theft". If a heist is successful, all lives reset to the initial total assigned at the beginning of the round, allowing the bonus to continue while lives remain.

Total Multiplier

Within the bonus, the Wilds also increase the Total Multiplier each time they are collected during the round; that multiplier applies to subsequent payouts within the same bonus session.

Max Win Symbol

The Max Win symbol only appears in the Bonus Game. If captured, it offers the chance to reach the maximum win set by the operator (10,000x, 20,000x, or 50,000x, based on selection).

Bonus Buys: Six Options and Their Effects

Where local legislation permits, F*Louvre offers six distinct Buy Bonus options with specific functions:

  • FS BOOSTER: increases the likelihood of activating the Bonus Game by 5x. Deactivates other buys while active.

  • GAME BOOSTER: guarantees the presence of a Thief symbol on the reels. Deactivates other buys while active.

  • PICKPOCKET: starts the bonus with 1 Thief and 3 lives.

  • BURGLAR: starts the bonus with 2 Thieves and 3 lives.

  • KING OF THIEVES: starts the bonus with 3 Thieves and 3 lives.

  • ALL-IN: starts with 1 Thief and 1 life; during this option, only the Max Win symbol can be captured.

The offer includes two standard boosters that operate independently and three scaled options ranging from 1 to 3 Thieves with 3 lives. The ALL-IN option presents a restricted structure and high risk, limiting targets solely to the Max Win symbol.

Technical Specifications and Positioning for Operators

Main technical sheet:

  • Developer: 7Rings Gaming

  • Layout: 5×5

  • RTP: up to 96%

  • Volatility: Low, Medium, High, Extreme

  • Max Win: 10,000x, 20,000x, 50,000x

  • Languages: 20+

  • Buy Bonus: yes (6 options)

  • Pre-release: September 17, 2026

  • Global launch: October 1, 2026

For operators and platform providers, the appeal of the title will rest in the operator-configurable settings (maximum RTP, volatility, and Max Win limits) and the six bonus buy routes that allow for different risk and cost profiles. The life mechanics and the moving Thief pose challenges for user experience integration and clear communication of the Instant Win feature to players.

Brief Verdict

F*Louvre articulates its entire experience around the character of the thief. In the base game, the Thief converts High symbols into Wilds and triggers Instant Win payouts; in the bonus, this link intensifies with symbol conversion, accumulating a total multiplier by collecting Wilds and resetting a life count with each successful heist. The result is a clear and configurable risk-reward structure for operators.

— Alejandro Vidal, Casino Correspondent

Frequently Asked Questions

When was F*Louvre launched and who developed it?

F*Louvre was launched globally on October 1, 2026, and was developed by 7Rings Gaming; it had a pre-release on September 17, 2026.

What is the RTP and Max Win options for F*Louvre?

The RTP is configurable and reaches up to 96%, and operators can choose from Max Win options of 10,000x, 20,000x, or 50,000x depending on the configuration.

How does the life system work in the bonus?

The bonus uses a life system: a "missed theft" deducts a life when a Thief lands on an empty space; a successful heist restores all lives to the initial total, and the round continues while lives remain.

What Buy Bonus options does the game offer?

F*Louvre includes six Buy Bonus options: FS BOOSTER, GAME BOOSTER, PICKPOCKET, BURGLAR, KING OF THIEVES, and ALL-IN; each modifies the probability of activating the bonus or the starting conditions (number of Thieves and lives).

Tags

f-louvre7rings-gamingslotsbuy-bonusgame-mechanics

About the author

Alejandro Vidal

Alejandro Vidal

Casino Correspondent

Alejandro Vidal covers the online casino business — slot and live-table debuts, game mechanics, certifications, and the distribution deals that carry each title into regulated lobbies. The reports open with the launch or the deal, name studios, titles, and markets precisely, and avoid promotional language. When a studio redefines a mechanic or an operator signs an exclusive, Alejandro Vidal explains what changes for the player and the market.

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