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QTech adds Solidicon’s full catalogue to its aggregator platform

Deal adds crash, mines and virtuals to accelerate expansion in Africa and LatAm

By Gonzalo MarínPublished Oct 14, 20264 min readLatin America
QTech aggregator platform panel showing icons of Solidicon’s lightweight mobile games

Key Takeaways

  • QTech signed with Solidicon on 14 October 2026 to distribute the studio’s full catalogue via its aggregator platform.
  • The integration covers crash, mines and virtuals, including Navigator, Quackinator and Ascot Gold.
  • The deal aims to strengthen Solidicon’s presence in Africa and Latin America with lightweight, mobile-first games.
  • Philip Doftvik (CEO of QTech) and Robert Ackerman (Managing Director of Solidicon) highlighted the agreement’s distributive and technical capabilities.

QTech signed a distribution agreement with Gothenburg-based supplier Solidicon on 14 October 2026 to integrate the studio’s full catalogue into QTech’s aggregator platform. The alliance brings Solidicon’s proprietary crash, mines and virtual titles into QTech’s offering and aims to support both suppliers’ growth strategy in Africa and Latin America.

QTech and Solidicon: scope and objectives

QTech will ingest Solidicon’s deliveries into its aggregated offering so QTech’s operator clients can access the studio’s portfolio. The deal covers distribution of games designed by Solidicon — including Navigator, Quackinator, Rushinator, Chicken Runner, Penalty from the Streets, Dragon Dash, Unhooked! and Ascot Gold — and is positioned as an action to strengthen Solidicon’s presence in Africa and Latin America.

The agreement makes clear the integration will be performed through QTech’s aggregator platform, and Solidicon contributes titles the company describes as lightweight and optimised for mobile devices, a feature aimed at markets where device performance, network access and data costs constrain the player experience.

Integration of crash, mines and virtual games into QTech

Solidicon’s catalogue being onboarded spans three main categories: crash, mines and virtuals. QTech will integrate those titles into its technical and commercial pipeline so operators using its aggregator can enable the content without redundant local certification processes for every release.

The game list provided by the companies includes specific titles that will then appear in operator catalogues:

  • Navigator

  • Quackinator

  • Rushinator

  • Chicken Runner

  • Penalty from the Streets

  • Dragon Dash

  • Unhooked!

  • Ascot Gold

These pieces are positioned by Solidicon as fast-loading and low on resource demand, enabling a smooth experience on low-end terminals and on constrained mobile networks. QTech will be able to offer these games to operators prioritising performance and reduced load times in emerging markets.

Why the alliance targets Africa and Latin America

Solidicon has stated its aim with distribution via QTech is to “strengthen its position in Africa and Latin America”. The studio understands those markets require games optimised for connectivity and hardware conditions that are less robust than developed markets. QTech, for its part, has already placed those territories in its commercial strategy and provides technical connectivity and distribution channels to operators seeking mobile-first content.

The partnership combines QTech’s aggregation technology with Solidicon’s lightweight catalogue, which, according to the companies, facilitates rapid rollouts in regions QTech describes as largely “greenfield” for iGaming content.

What executives say

"We are committed to rolling out more and more high-quality content and product innovation that drives revenue for our partners," said Philip Doftvik, CEO of QTech. "This agreement with Solidicon extends our sequential pipeline for 2026 and demonstrates our flexible content offering that solves fine local requirements in countries where lightweight, fast-loading games are essential."

Robert Ackerman, Managing Director at Solidicon, said: "QTech’s platform opens multiple routes to global audiences, presenting greater distribution efficiency for Solidicon."

Both executives emphasised the companies’ shared philosophy combining interest in technology and innovation, and said the objective is for Solidicon’s games to deliver performance and scalability for global operators.

Implications for operators and the distribution chain

For operators that use aggregation as a content model, adding Solidicon’s catalogue represents an additional source of mobile-optimised titles without the need to integrate the supplier individually. Aggregator architectures like QTech’s reduce the technical and commercial friction to enable new content across multiple jurisdictions.

Operators in emerging markets could benefit from games with reduced load times and lower data consumption, factors that increase accessibility in territories with high mobile penetration but infrastructure constraints. At the same time, the offering reinforces QTech’s proposition as a single point of access for performance-focused content.

Deployment and commercial expectations

The companies have indicated the integration will result in a progressive rollout of the catalogue to QTech’s aggregated clients, without providing specific operator launch dates or public commercial terms. Solidicon stresses its products are “built on proven technology” and designed to scale and generate long-term revenue for operators.

For platform providers and operator product teams, the onboarding requires confirming technical compatibilities, adjusting catalogues and preparing local launch materials where appropriate. The relationship may also accelerate demand for lightweight titles in regions dominated by mobile access.

What to watch next

Track QTech’s speed of deployment to its aggregated customers. Real-world performance of the titles in African and Latin American markets. Commercial response from operators in terms of activations and catalogue turnover. The companies expect to measure distribution efficiency and revenue performance once the games enter operational production.

Gonzalo Marín, Sector operations correspondent.

Frequently Asked Questions

What exactly does the agreement between QTech and Solidicon include?

The agreement includes the integration and distribution of Solidicon’s full catalogue on QTech’s aggregator platform. Specifically, it adds titles in the crash, mines and virtuals categories such as Navigator, Quackinator, Rushinator and Ascot Gold.

Which markets are the target of this partnership?

The partnership targets Africa and Latin America. Solidicon has stated distribution via QTech is part of its plan to strengthen its position in those emerging markets.

What technical characteristics stand out in Solidicon’s games?

Solidicon’s games are described as lightweight and mobile-first, optimised for fast loading and low resource consumption, designed for low-end terminals and mobile networks with limitations.

Tags

qtechsolidiconaggregatoremerging-marketsmobile-content

About the author

Gonzalo Marín

Gonzalo Marín

Industry Deals Correspondent

Gonzalo Marín covers the corporate deal flow of gambling — operator strategy, M&A, regulated-market entries, and product launches. The reports open with the transaction, cite companies, valuations, and jurisdictions exactly as released, and keep the announcement apart from its actual effect. When a Latin American operator raises capital or a European brand lands in the region, Gonzalo Marín reports who signs, for how much, and on what terms.

More from Gonzalo Marín

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