QTech to distribute Solidicon crash, mines and virtuals to Africa and LatAm
Gothenburg studio’s lightweight, mobile-first catalogue goes to QTech’s aggregator customers.

Key Takeaways
- QTech signed a content partnership on 14 October 2026 to distribute Solidicon’s full catalogue via its aggregator platform.
- The rollout targets Africa and Latin America and emphasises lightweight, mobile-first games for constrained device and network conditions.
- Named titles include Navigator, Quackinator, Rushinator, Chicken Runner, Penalty from the Streets, Dragon Dash, Unhooked! and Ascot Gold.
- QTech CEO Philip Doftvik and Solidicon Managing Director Robert Ackerman both framed the deal as expanding distribution and driving revenue for operators.
QTech Gaming will distribute the full catalogue of Gothenburg-based supplier Solidicon across its aggregator platform after signing a content partnership announced on 14 October 2026. The deal integrates Solidicon’s proprietary crash games, mines and virtuals into QTech’s feed for operators, supporting both parties’ push into Africa and Latin America.
QTech Solidicon partnership: what was agreed
QTech will integrate Solidicon’s titles across crash, mines and virtual games and make them available to its aggregator customers. The supplier is described in the announcement as "Gothenburg-based" and the agreement covers the studio’s full catalogue for distribution via QTech’s infrastructure. The rollout is explicitly aimed at strengthening Solidicon’s position in Africa and Latin America, where the supplier says lightweight, mobile-first games perform better under constrained device or network conditions.
Which Solidicon games will appear on the aggregator platform
The portfolio named in the press release includes Navigator, Quackinator, Rushinator, Chicken Runner, Penalty from the Streets, Dragon Dash, Unhooked! and Ascot Gold. QTech and Solidicon said those proprietary titles will be integrated across the aggregator feed and made available to the operator customers that connect to QTech.
The companies positioned the catalogue as optimised for mobile: low payload, rapid load times and designed for markets where device performance, intermittent network access and high data costs can limit engagement. That design intent was cited as the principal reason the studio chose to prioritise Africa and Latin America for the initial distribution push.
Why the move targets Africa and Latin America
Solidicon’s plan is to strengthen its footprint in emerging markets where engagement depends on light, fast-loading content. QTech described its customer base as having particular demand in territories that still contain many untapped audiences. The announcement uses the phrase "largely greenfield landscape of emerging markets" to describe QTech’s addressable regions, signalling that both companies expect organic growth rather than redistribution of market share in fully mature jurisdictions.
Solidicon framed the deal as a distribution multiplier. Managing Director Robert Ackerman said the partnership "opens up multiple pathways to more and more worldwide audiences, presenting greater distributional efficacy for Solidicon." He added that the studio’s products are "built on proven tech" and are "designed to scale, and drive long-term revenues."
"QTech’s platform opens up multiple pathways to more and more worldwide audiences, presenting greater distributional efficacy for Solidicon," said Robert Ackerman, Managing Director at Solidicon.
Operator and platform implications for distribution and performance
Operators that use QTech’s aggregator will gain immediate access to Solidicon’s titles without separate integrations, because the supplier’s games will be delivered via the aggregator feed. That simplifies certification, deployment and catalog management for operators targeting mobile-heavy audiences.
Philip Doftvik, Chief Executive Officer at QTech, said the deal extends the company’s content pipeline for 2026 and emphasised the commercial rationale: "We’re committed to rolling out more and more top-quality content and product innovation that drives revenue for our partners. So, this deal with Solidicon extends our impressive sequential pipeline for 2026 – and showcases our flexible array of content which solves for fine-grained, local requirements in countries where light, rapid-load games are a must. Solidicon’s titles always deliver player-first, mobile-first experiences for users, and reliable performance for operators."
Commercial read-through and distribution mechanics
The agreement is a content-distribution partnership rather than an acquisition. QTech will add Solidicon’s catalogue to its aggregator offering and deliver titles to operators that subscribe to its feed. Solidicon retains its identity as a Gothenburg-based studio and will rely on QTech’s platform and operator relationships to reach new audiences.
Practical benefits cited for operators include:
single integration point to access multiple Solidicon titles via QTech’s aggregator;
lower friction for mobile players because games are built to rapid-load under limited bandwidth;
easier regional rollout across Africa and Latin America thanks to QTech’s existing operator connections.
What to watch next
Both companies positioned the deal as part of a sequential pipeline of content and distribution moves for 2026. QTech framed the partnership as an example of product innovation that solves local market requirements, while Solidicon emphasised scalability and long-term revenue potential through wider distribution. The immediate indicators the market will look for are player engagement metrics for the named titles in target markets and the speed at which QTech integrates and certifies the games across jurisdictions.
For readers tracking content distribution and platform aggregation, the agreement illustrates continued demand for lightweight, mobile-first titles in emerging markets and confirms aggregator platforms remain a primary route to market for mid-tier studios seeking rapid scale. For background on aggregator dynamics and operator adoption patterns see the platform coverage in our b2b section and regional launch reporting in news.
Frequently Asked Questions
What did QTech and Solidicon agree on and when?
They agreed a content partnership announced on 14 October 2026 that will distribute Solidicon’s full catalogue through QTech’s aggregator platform, integrating crash, mines and virtual games for QTech’s operator customers.
Which Solidicon titles will be available through QTech’s aggregator?
The portfolio named in the announcement includes Navigator, Quackinator, Rushinator, Chicken Runner, Penalty from the Streets, Dragon Dash, Unhooked! and Ascot Gold, all to be integrated into the aggregator feed.
Why are Africa and Latin America the focus of this rollout?
Solidicon and QTech targeted Africa and Latin America because the catalogue is positioned as lightweight and mobile-first, suited to markets where device performance, intermittent network access and data costs can limit player engagement.
Does this deal change ownership of Solidicon?
No, the announcement describes a distribution partnership; Solidicon remains an independent Gothenburg-based supplier while QTech will deliver its titles to aggregator customers.
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About the author

Marcus Webb
Industry Deals Correspondent
Marcus Webb covers the deal flow of the gambling industry — operator strategy, M&A, market entries, and product launches from sportsbook rebrands to full platform migrations. The reports name the companies, valuations, and jurisdictions exactly as disclosed and separate the announcement from its market impact. When a group consolidates a brand or a challenger launches into a new state, Marcus Webb explains who gains, who pays, and what closes next quarter.
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