ESRI: Nearly 40% of Irish online bettors move into casino products
Study of 1,000 gamblers shows 77% gambled online and widespread multi-account use.

Key Takeaways
- The ESRI survey of 1,000 gamblers found 38 per cent who opened an online betting account later used other gambling products.
- Seventy-seven per cent of respondents gambled online in the previous year and 59 per cent gambled in person.
- Fifty-four per cent of online account holders opened a second account and around 10 per cent held four or more accounts.
- Twenty-six per cent of online gamblers said they lost “a lot” in their most recent session compared with 17 per cent of in-person gamblers.
Nearly four in 10 people who opened an online account to bet on horse racing or sport later used other gambling products, including online casino games, slots and scratch cards, the Economic and Social Research Institute reported on 5 November 2026. The ESRI study, commissioned by the Gambling Regulatory Authority of Ireland, is based on a representative survey of 1,000 gamblers and examines online and in-person activity, account usage, exposure to marketing and attempts to reduce gambling.
Scope and headline findings
The ESRI found that 38 per cent of those who opened an online betting account subsequently participated in other forms of gambling. The survey asked respondents about gambling over the previous year and covered both online and in-person channels. Key prevalence metrics in the sample were:
77 per cent gambled online during the previous year
59 per cent gambled in person during the previous year
44 per cent engaged in both online and in-person gambling
More than half of gamblers who had opened an online account, 54 per cent, later opened a second gambling account. Around 10 per cent of online gamblers reported holding four or more accounts. Respondents cited favourable odds, straightforward registration processes and promotional offers as the main motivations for opening additional accounts.
Losses, session context and disruption
Online gambling sessions were more likely to be associated with larger reported losses. In their most recent session, 26 per cent of online gamblers said they had lost “a lot”, compared with 17 per cent of those gambling in person.
Marketing and promotional communications frequently preceded gambling sessions. One in seven respondents said their most recent online gambling session took place directly after receiving an email, app notification or seeing a gambling advertisement, and approximately one in five gamblers reported receiving such notifications every day.
The study also captured the impact of gambling on daily life: one in five online gambling sessions interrupted another activity, with work and family time among the activities most frequently affected.
Account mechanics and attempts to cut back
Participants reported that opening an account or depositing money was easier than closing an account or withdrawing winnings. A quarter of respondents said they were either trying to reduce their gambling or intended to do so. Among those already attempting to cut back, one in three said they were gambling the same amount or more than they had a year earlier.
GRAI commissioned the ESRI specifically to capture "real world" consumer behaviour in online environments, with a view to informing regulation. The research highlights that more than half of online account holders are using multiple accounts, often simultaneously across different platforms.
Regulator and government responses
Launching the report, Minister for Justice, Home Affairs and Migration Jim O’Callaghan said:
"I am very pleased to launch this latest report in the ESRI's research series examining the gambling landscape in Ireland. Research of this nature plays a vital role in informing both the Gambling Regulatory Authority of Ireland (GRAI) and my Department, enabling us to continue to develop an evidence-based regulatory framework that is responsive to the public health and social needs of our communities while ensuring that gambling is regulated in a fair, effective, and transparent manner."
Pete Lunn, head of the ESRI’s Behavioural Research Unit, summarised the study's risk focus:
"Many consumers gamble for entertainment without experiencing harm, but our previous research for the GRAI found that 1 in 30 adults in Ireland now experience problem gambling, with many more at risk of harm. This new study sheds light on the pathways that people take that may ultimately lead them to harm. It raises issues of what online consumers are signing up for and whether they know and understand that."
GRAI chief executive Anne Marie Caulfield said the findings supported strengthened safeguards in the online sector and pointed to specific regulatory priorities around account opening and closing, spending limits and advertising restrictions. She said the authority would focus on practical protections, including marketing standards, effective account controls and self-exclusion arrangements, while ensuring regulation responds to changes in how people gamble.
Implications noted by the ESRI and GRAI
The report was released as the Gambling Regulatory Authority of Ireland continues the phased introduction of its licensing and regulatory responsibilities. The ESRI study gives the GRAI empirical evidence on account usage patterns, loss experiences in online sessions, and the role of marketing in driving immediate play. The authority has highlighted three areas where the findings are especially relevant:
account opening and closing requirements, and the relative ease of deposit versus withdrawal;
the prevalence of multiple accounts and simultaneous platform use among online account holders;
marketing exposure, with one in seven recent online sessions occurring immediately after a promotional contact.
The ESRI methodology involved a representative survey of 1,000 gamblers and asked detailed questions about respondents' most recent gambling session, frequency of marketing contacts, number of accounts held and attempts to reduce gambling activity.
The study's granular results give regulators and licensed operators figures to cite when designing or assessing measures such as mandatory spending limits, account verification and marketing restrictions. The GRAI has already signalled new obligations for licensed operators in response to online-specific challenges identified by the research.
Frequently Asked Questions
What proportion of online betting account holders in Ireland move into other gambling products?
Thirty-eight per cent of people who opened an online account to bet on horse racing or sport later participated in other forms of gambling, including online casino games, slots and scratch cards, according to the ESRI study of 1,000 gamblers commissioned by the Gambling Regulatory Authority of Ireland.
How common is online gambling in Ireland based on the ESRI survey?
Seventy-seven per cent of survey respondents said they had gambled online during the previous year, while 59 per cent had gambled in person and 44 per cent had done both, per the ESRI's representative survey of 1,000 gamblers.
How frequently do Irish online gamblers hold multiple accounts?
More than half of gamblers who had opened an online account, 54 per cent, later opened a second account, and around 10 per cent of online gamblers reported holding four or more accounts, the ESRI reported.
How often did marketing trigger an online gambling session in the study?
One in seven respondents said their most recent online gambling session took place directly after receiving an email, app notification or seeing a gambling advertisement, and about one in five reported receiving such notifications every day.
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Marcus Webb
Industry Deals Correspondent
Marcus Webb covers the deal flow of the gambling industry — operator strategy, M&A, market entries, and product launches from sportsbook rebrands to full platform migrations. The reports name the companies, valuations, and jurisdictions exactly as disclosed and separate the announcement from its market impact. When a group consolidates a brand or a challenger launches into a new state, Marcus Webb explains who gains, who pays, and what closes next quarter.
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