Alberta iGaming posts C$122.1m in first 80 days of regulated play
September drove C$56.6m; AiGC moves to monthly reporting as operator count expands.

Key Takeaways
- Alberta’s regulated iGaming market generated C$122.1m in NAGGR between 13 July and 30 September 2026.
- September accounted for C$56.6m, representing nearly half of the 80-day total, and casino games were 75.6% of September NAGGR.
- AiGC recorded 388,585 active player accounts in September with average revenue per active account of C$146.
- By 15 October there were at least 51 licensed sites run by 30 companies; AiGC expects up to 65 sites by end of 2026.
Alberta’s regulated iGaming market generated C$122.1m in non-adjusted gross gaming revenue (NAGGR) between July 13 and September 30, the Alberta iGaming Corporation (AiGC) reported on 26 October 2026. September alone produced C$56.6m, and AiGC said early results indicate players are moving toward regulated platforms. The corporation will publish monthly figures going forward.
Revenue by month and product
The AiGC report breaks the 80-day total into three time slices:
July 13 launch day and partial month: C$22.2m in NAGGR
August (first full month): C$43.3m in NAGGR
September: C$56.6m in NAGGR
September accounted for nearly half of the 80-day total and therefore gives a clearer read on the market’s current run rate than the aggregated figure. AiGC’s product split for September shows casino games generated 75.6% of NAGGR, sports and event betting made up 19.5%, and live casino contributed 4.9%. Casino and live casino combined were 80.5% of operator winnings in September.
The product mix mirrors patterns seen in Ontario since 2022, where online casino typically takes 85% to 90% of both handle and GGR, the report notes.
Operators, sites and player metrics
Fifteen operators launched with 22 sites on day one. By 30 September AiGC counted 24 operators active in the market. AiGC reported 388,585 active player accounts in September, with an average revenue per active player account of C$146 for the month. The corporation emphasised that the active account number is not a unique-player headcount because many Albertans hold accounts with multiple operators.
By 15 October there were at least 51 licensed sites run by 30 companies, and AiGC expects another 10 to 15 sites to go live before the end of 2026, potentially taking the total to as many as 65. Brands registered with Alberta Gaming, Liquor and Cannabis but not yet taking bets at the time of the report included Betano, GGPoker, PointsBet, River Cree iGaming and ToonieBet.
Service Alberta Minister Dale Nally said the province will examine all available routes to shut down unlicensed operators, reflecting a tougher stance on brands that stayed outside the regulated window.
Operator comments and market context
BetMGM executives told analysts that Alberta has been material to their third-quarter performance. BetMGM Chief Financial Officer Gary Deutsch said around 20% of the new players the company acquired in Q3 came from Alberta. Chief revenue officer Matt Prevost said adoption in Alberta has run well ahead of Ontario on a scale basis, and Deutsch added Alberta has lifted BetMGM’s online casino growth by roughly two percentage points.
AiGC chief executive Dan Keene tied the early figures to the province’s public-policy objective. Keene said:
“Early results indicate that Albertans value the strong oversight and greater accountability offered by a regulated market. We hope to continue educating Albertans about the risks associated with illegal offshore sites and move them onto regulated platforms where they have rights and recourse when iGaming.”
Before launch, the provincial government estimated that about 70% of online gambling in Alberta took place on unregulated sites. The government-owned PlayAlberta held an estimated 23% to 32% share and recorded C$275m in net sales in fiscal 2024-25.
Under the new model, 2% of gross gaming revenue is directed to First Nations and 1% to social responsibility programs; AiGC says the money will fund mental health and addiction programming and research. The province had forecast C$76m in first-year proceeds before the market opened.
Data limits, channelization and next steps
AiGC highlighted several gaps in the first report. The figures capture a staged onboarding of operators and therefore do not represent the full Alberta market. The report excludes PlayAlberta, which publishes results annually; any assessment of overall channelization will require both data sets.
A key timing issue is that the gray-market transition window closed on 13 October, and several brands, including Stake Canada, scheduled launches around that deadline. AiGC said its October release will be the first monthly report to include brands that crossed over from the gray market. Officials have set a 70% channelization target for year one; AiGC has not published a channelization estimate in this report.
Advertising and competition are flagged as active policy and commercial issues. The Alberta government has opposed federal Bill S-211, under review in the House of Commons, which would regulate sports-betting advertising. A growing number of brands competing for the same player pool will put acquisition budgets and the C$146 revenue-per-account figure under pressure before the market’s first anniversary on 13 July 2027.
AiGC said it will shift to monthly reporting similar to iGaming Ontario’s releases, with the October figures serving as the next test of channelization and the market’s trajectory.
Frequently Asked Questions
How much revenue did Alberta’s regulated iGaming market generate in its first 80 days?
Alberta’s regulated market generated C$122.1m in non-adjusted gross gaming revenue between 13 July and 30 September 2026, according to the Alberta iGaming Corporation’s report.
What share of September revenue came from casino games?
Casino games generated 75.6% of NAGGR in September 2026, with sports and event betting at 19.5% and live casino at 4.9%.
How many active player accounts did AiGC report in September and what was ARPA?
AiGC recorded 388,585 active player accounts in September 2026, and average revenue per active player account was C$146 for that month.
How many operators and sites were live by mid‑October?
By 15 October 2026 there were at least 51 licensed sites run by 30 companies; AiGC expects another 10 to 15 sites before the end of 2026, potentially reaching 65 sites.
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About the author

Oliver Grant
Industry Technology Correspondent
Oliver Grant covers the technology and business machinery of iGaming — platform and data deals, AI and compliance tooling, affiliate and marketing shifts, and the quarterly numbers behind them. The reports lead with the announcement, name the vendors and figures exactly as published, and separate genuine capability from press-release promise. When a supplier ships a new engine or a regulator tightens ad rules, Oliver Grant explains what actually changes for the companies involved.
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