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Jeju Dream Tower plans just over 27% rise in table capacity from 2027

Lotte Tour Development would add tables and expand from the second floor to third and sixth floors

By Nina BrooksPublished Oct 26, 20262 min readAsia Pacific
Jeju Dream Tower exterior at dusk with casino levels highlighted and gaming tables referenced

Key Takeaways

  • Lotte Tour Development plans to raise Jeju Dream Tower table count from 170 to 216 starting in 2027.
  • iM Securities analyst Hwang Jiwon reported the increase equals just over a 27% rise.
  • Proposed changes add 20 mass-market baccarat tables on the second floor and a 16-table VIP baccarat area on the sixth floor.
  • April 2026 ministry data recorded 169 tables at Jeju Dream Tower with a mix of baccarat, poker, blackjack, roulette and dai sai.
  • Jeju authorities require notification and consultation for gaming inventory increases under 50%; increases above 50% need planning permission.

Lotte Tour Development Co aims to increase table capacity at the Jeju Dream Tower casino by just over 27% starting in 2027, brokerage iM Securities Co Ltd said. Analyst Hwang Jiwon wrote that the promoter would raise the site's total table count from 170 to 216 and spread gaming beyond the current second-floor layout.

Proposed floor-by-floor changes

On the existing second-floor casino the proposal is to add 20 mass-market baccarat tables. Gaming would be introduced on the third floor with a Texas Hold'em poker area containing a number of tables. The sixth floor would receive a VIP baccarat area with 16 tables. The brokerage’s report did not identify the source of the information about the proposed rejig.

"The company had no comment regarding the brokerage’s note on a possible rejig to the gaming offer," a Lotte Tour Development representative told GGRAsia.

Regulatory and baseline data

April 2026 figures from South Korea's Ministry of Culture, Sports and Tourism show the Jeju Dream Tower casino had 169 gaming tables at that date. The ministry's mix was 140 baccarat tables, 16 poker tables, 5 blackjack tables, 4 roulette tables and 4 assigned to dai sai.

A Jeju government official confirmed to GGRAsia that the authority must be notified and consulted for any increase of under 50% to a property's gaming inventory, while any increase above 50% requires planning permission from the Jeju authorities. iM Securities' projection of an increase from 170 to 216 represents a change of just over 27% and therefore falls below the 50% threshold cited by the Jeju government.

The analyst note was published on a Friday and named Hwang Jiwon as the author; iM Securities Co Ltd issued the brokerage report.

Frequently Asked Questions

What change is Lotte Tour Development proposing at Jeju Dream Tower?

Lotte Tour Development is proposing to increase the casino's table count from 170 to 216 starting in 2027, a rise of just over 27%. The plan would add tables on the second, third and sixth floors.

Which floors would host new gaming under the proposal?

The proposal keeps operations on the second floor while introducing a Texas Hold'em poker area on the third floor and a VIP baccarat area with 16 tables on the sixth floor, plus 20 additional mass-market baccarat tables on the second floor.

How many tables did the Jeju Dream Tower have according to the ministry in April 2026?

South Korea's Ministry of Culture, Sports and Tourism reported **169** gaming tables in April 2026: 140 baccarat, 16 poker, 5 blackjack, 4 roulette and 4 assigned to dai sai.

What regulatory approvals are needed for the proposed increase?

Jeju authorities require notification and consultation for any gaming inventory increase below 50%, while increases above 50% require planning permission; the proposed rise of just over 27% falls below the 50% threshold.

Tags

jeju-dream-towerlotte-tour-developmentasia-casino-expansionregulationim-securities

About the author

Nina Brooks

Nina Brooks

Casino Correspondent

Nina Brooks covers the casino floor of iGaming — slot and live-dealer releases, studio roadmaps, game mechanics, and the supplier deals that decide which titles reach which lobbies. The stories name the studios, titles, and markets precisely and separate the release announcement from what it means for players and operators. From megaways sequels to live game shows and lobby exclusives, Nina Brooks tracks what is launching, where, and why it matters.

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