iGAMINGHOUSE
Breaking
Slots

Gaming Corps inks slots content deal with Veikkaus ahead of Finland licensing shift

Initial rollout of slots catalogue for Veikkaus with option to expand before 1 July 2027.

By Nina BrooksPublished Oct 26, 20262 min readEurope
Gaming Corps and Veikkaus logos over a digital slots backdrop representing a Finnish market content deal ahead of 2027 licensing change

Key Takeaways

  • Gaming Corps has signed a content partnership with Veikkaus that starts with Gaming Corps’ slots catalogue.
  • The agreement permits future expansion into table, mine, plinko and multiplier games plus Smash4Cash™, A-MAZE-CADES™ and X-MY-WAY™.
  • Finland will adopt a licence-based gambling market model on 1 July 2027.
  • Veikkaus serves close to 2.7 million registered customers and operates online via veikkaus.fi and at Casino Helsinki plus 44 gaming arcades.

Gaming Corps has signed a content partnership with Veikkaus, Finland’s state-owned gaming operator, that begins with Gaming Corps’ slots catalogue and may expand to other game types ahead of Finland’s move to a licence-based market on 1 July 2027. The agreement covers slots for Veikkaus players now and permits future additions including table, mine, plinko and multiplier games as well as proprietary products Smash4Cash™, A-MAZE-CADES™ and X-MY-WAY™.

Deal scope and product highlights

Veikkaus will initially deploy Gaming Corps’ slots catalogue across its online channel veikkaus.fi and its player base. Gaming Corps flagged the slots intellectual property 3 Pigs as one of the studio’s most popular franchises; the company said the 3 Pigs characters are used across different themes and gameplay styles. The commercial terms were not disclosed.

The agreement explicitly allows Veikkaus to take other Gaming Corps content later, naming table, mine, plinko and multiplier formats by genre as eligible expansions. The proprietary titles listed in the contract are Smash4Cash™, A-MAZE-CADES™ and X-MY-WAY™.

Context: Finland’s market change and Veikkaus footprint

Finland will move from Veikkaus’ current exclusivity to a competitive licence-based model on 1 July 2027. Veikkaus said it serves close to 2.7 million registered customers across lottery, sports betting, iCasino and Instants, operating online via veikkaus.fi and in land-based venues including Casino Helsinki and 44 gaming arcades.

Executive comments

"Veikkaus is one of the most established names in European gaming, with an extraordinary reach and relationship with players in Finland," said Graham Greensmith, Chief Commercial Officer at Gaming Corps.

"Gaming Corps has been superb to work with, delivering its content in record time and with real precision," said Riikka Seppänen, Vice President, iCasino at Veikkaus.

Seppänen added that the supplier’s speed and execution come at a valuable time as Veikkaus prepares for the licensing changes. Greensmith highlighted Gaming Corps’ focus on variety, inventive mechanics and a broad mix of gameplay experiences as advantageous as competition increases.

Frequently Asked Questions

What does the Gaming Corps and Veikkaus agreement cover?

The agreement covers the launch of Gaming Corps’ slots catalogue for Veikkaus players and permits later expansion into other game types, including table, mine, plinko and multiplier games, as well as proprietary titles Smash4Cash™, A-MAZE-CADES™ and X-MY-WAY™.

When does Finland move to a licence-based gambling market?

Finland will transition to a licence-based gambling market on 1 July 2027, ending Veikkaus’ current exclusivity.

How large is Veikkaus’ player base?

Veikkaus serves close to 2.7 million registered customers across lottery, sports betting, iCasino and Instants, operating online via veikkaus.fi and in land-based venues including Casino Helsinki and 44 gaming arcades.

Tags

gaming-corpsveikkausfinland-licensingslots-contentpartnership

About the author

Nina Brooks

Nina Brooks

Casino Correspondent

Nina Brooks covers the casino floor of iGaming — slot and live-dealer releases, studio roadmaps, game mechanics, and the supplier deals that decide which titles reach which lobbies. The stories name the studios, titles, and markets precisely and separate the release announcement from what it means for players and operators. From megaways sequels to live game shows and lobby exclusives, Nina Brooks tracks what is launching, where, and why it matters.

More from Nina Brooks

Related Articles

Gamble Responsibly

NCPGMalta Gaming AuthorityGambleAwareGLIGamCareeCOGRA18+

iGamingHouse is intended for users who are 18 years or older (or the legal age in your jurisdiction). Ensure online gambling is legal in your region before participating. Seek help from professional resources if you feel you have a gambling problem. Terms and conditions apply. All rights reserved © 2026.